How To Change My Units Of Measurement In Blender?

3D modelling applications can be used to create accurate representations of real-world objects. But for them to be truly accurate, the models need to be using the correct values for their dimensions. Dimensions, which we will refer to here as the units of measurement, play an important role in architecture, physics simulations, and in 3D … Read more

How To Parent One Object To Another?

When working in object mode, we have far more variety than simply manipulating the transforms of our selected objects. For example, we can duplicate the objects or reposition them using tools like snapping and proportional editing. One of the more hidden tools is the ability to parent objects to each other in what is known … Read more

How To Move Models In The 3D Viewport?

All objects that we create in Blender have three Transforms that are associated with them, which are used as a reference for their positioning within the 3D World. These transforms are the location, rotation and scale of the object. The most fundamental of which is the ability to change the location or moving models within … Read more

Locking Your Transforms To Prevent Unintentional Editing?

One of the core toolsets we need to learn early on in Blender is the ability to manipulate the transforms of our object. These are the location, rotation, and scale of our model. However, it’s also going to be important to know how to prevent editing of these tools because there are just so many … Read more

Applying The Transforms Of Your Objects

Many tools in Blender are influenced by the transform parameters of your objects, such as their location, rotation, and scale values. Having your transform settings differ from their defaults can result in changes to the behavior of tools, such as the bevel tool and the solidify modifier. Therefore, it can be essential for you to … Read more

How To Clear The Transforms Of Your Object

If you follow YouTube tutorials, then at some point, you will have learned how to apply the transforms of your object, which involves setting the current parameters of your transforms as the new defaults. However, there is a similar option that allows you to clear your transforms, so what’s the difference between the two? To … Read more