How To Set Up An Image As A Texture Map?

One of the most common use cases of images in blender is to apply them to your materials as texture maps. There are a couple of steps to successfully applying your images as textures to specific materials, which we will detail below. To set up an image texture, you must first create a UV map … Read more

Why Does My Object Appear Purple in Viewport?

A core part of the 3D modeling process is the ability to create materials and textures to give your 3D models that actual character and appearance that she was searching for. Occasionally you may find that your material appears to be a purple, magenta-like color when viewing it in the 3D viewport. The main reason … Read more

How To Control The Material Index Factor Through Geometry Nodes And Set Materials?

The traditional way of creating materials in blender for our 3D objects is to go to our shading workspace and then create a new material using a node system. That material is automatically applied to our base geometry. However, when working with geometry nodes, we can use different geometry from the base set. In geometry … Read more

What Is The Difference Between Smooth Shading And Flat Shading?

When constructing your objects in Blender, you will notice that you are able to see every single face, edge, and vertex on your model. And she won’t want to see these when you actually render the objects. This is where smooth shading comes into play. But what is the difference between smooth shading and flat … Read more

Creating A Hologram Material In The Eevee Render Engine

The ability to create realistic materials using the Eevee render engine is a little more challenging than in the Cycles engine, considering Eevee is primarily built for speed. A very popular material to learn that is also a great exercise is to create a hologram material, which applies several key material attributes, like emission and … Read more

How To Repeat A Texture Pattern On The Objects Surface Without Seams?

There are three stages to material application for any 3D object. The third stage involves the application of a texture to the material to give the object its appearance. One thing that appears in 3D textures though that is not consistent with most real-world counterparts is the appearance of seamed edges. To repeat a texture … Read more