How To Control The Material Index Factor Through Geometry Nodes And Set Materials?

The traditional way of creating materials in blender for our 3D objects is to go to our shading workspace and then create a new material using a node system. That material is automatically applied to our base geometry. However, when working with geometry nodes, we can use different geometry from the base set. In geometry … Read more

Creating A Wireframe Mesh Out Of Any 3D Object?

Some objects look easy to create, but are actually difficult, while other objects look harder to build, but are actually fairly simple. This is all down to what workflows can be used to create an object or type of object. A wire mesh is an example of an object that looks hard but is actually … Read more