How To Convert An Image To A Path Object?

Because there are so many object types to use in Blender, there are also ways in which we can convert objects to different types, depending on the properties of the current object. While there is no direct way to convert an image to a curve, there is a solution. To convert an image into a … Read more

How To Change The Settings Of Your Background Image In The Viewport?

When 3D modeling using the Blender software, we can use reference material in the form of images to help improve our 3D modeling workflow. We also have a special type of image known as a background image That is used to help create accurate representations of models based on that background image. We can change … Read more

What Is The Difference Between A Background Image And A Reference Image?

With Blender we are able to import our images for various purposes, ranging from referencing new designs to acting as image textures. When it comes to the 3D viewport, there are two ways in which we can import our images, either as a reference image or as a background image. So what is the difference … Read more

How To Edit Your Reference Images In The Viewport?

Reference material is invaluable to artists of any level of experience and should always be a part of your workflow for designing 3D models. A few settings are associated with these images when imported into your 3D viewport. To edit an image that has been imported into your 3D view, go to the properties panel, … Read more

How Do I Import Reference Images Into Blender?

Most 3D artists will tell you that one of the most important forms of preparation that you can do before you start a new project is to gather reference material. For such a visual art form as 3D design, this reference material normally takes the form of images, graphics, photos, etc. To import a reference … Read more

What Is An Empty And The Different Ways To Use Them?

3D artists have various object types to use when modeling their 3D scenes. One of the most powerful but also most confusing objects to use is the empty. The empty is a type of object that will not appear in any 3D renders and is primarily used to influence the behavior of other objects like … Read more