There are a variety of ways in which we can manipulate the geometry used to construct our mesh objects. There […]
Basics Of Modeling
Before learning how to redesign mesh objects, it is often recommended to learn the tools that affect the objects, namely
When working in object mode, we have far more variety than simply manipulating the transforms of our selected objects. For
3D modeling does not always require you to add new geometry to your model continuously, and more geometry is not
Traditional editing requires us to select a form of geometry, like a vertex, and then use the grab tool to
In Blender, there are various ways in which we can maneuver our objects and various elements within our 3D viewport.