How To Covert An Image Sequence To A Movie File?

One of the most frustrating aspects of being an animator is the time one spends waiting for the animation to render. While a single image can render pretty quickly, the animation is a collection of dozens, if not hundreds, of images rendered one after the other. What can make the process even more frustrating is … Read more

Setting The Output Of Our Rendered Animations

The vast majority of projects we create in Blender will eventually be rendered or exported for use in different applications. These applications range from game engines like unity to MP4 files for videos and animations. When it comes to our rendered animations, we need to define where that animation will be stored after the rendering … Read more

How To Define The Frame Range Of Your Animation?

Before we can begin creating the keyframes that build up our animations in our 3D scenes, we must first go through the process of setting up the animation itself. These settings will define how our animation is going to be rendered. This can include the animation’s resolution, frame rate, and range. The frame range is … Read more

How To Change The Resolution Of Your Animations?

When creating our animations in Blender, we can control a few settings to define the output of our animated scenes. One of the most fundamental of these is our animations’ resolution or pixel density. To change the rendering resolution of our animations, go to the output tab in the properties panel. In the format section, … Read more

How To Change The Frame Rate In Blender?

The process of creating animations can be divided up into two sections. One section involves the workflow of creating the animation itself by creating objects with materials, appropriate lighting, and keyframes for the actual animation. The other part of the process involves setting up the animation itself in terms of its duration, resolution, frame rate … Read more