How To Control The Material Index Factor Through Geometry Nodes And Set Materials?

The traditional way of creating materials in blender for our 3D objects is to go to our shading workspace and then create a new material using a node system. That material is automatically applied to our base geometry. However, when working with geometry nodes, we can use different geometry from the base set. In geometry … Read more

How To Repeat A Texture Pattern On The Objects Surface Without Seams?

There are three stages to material application for any 3D object. The third stage involves the application of a texture to the material to give the object its appearance. One thing that appears in 3D textures though that is not consistent with most real-world counterparts is the appearance of seamed edges. To repeat a texture … Read more

How To Overlay A Transparent Texture Or Decal In Blender?

Textures can come in an unlimited number of forms, with 1000’s of image textures available to download off the internet and an infinite amount more that can be created procedurally, through either Blender or external software like substance designer. One popular type of texture used by artists is a decal image with transparency. The quickest … Read more

Streamline Your Node Setups With The Help Of Reroute Nodes

If you have reached the point where you are able to create more advanced materials, then you will have also reached the point where your node trees are becoming more difficult to read even for the artist that creates them. There are different ways to improve the visual appearance of your node tree though. Reroutes … Read more

Improve The Clarity Of Your Node Setups By Introducing Labels To The Shader Editor

Learning to create materials is a daunting process, especially when you watch tutorials on complex materials for huge node trees that have very little organization. For a beginner, you need to know exactly what each node is responsible for, and one way to help with this is to use labels. To add a label to … Read more