How To Change The Handle Types For Keyframes?

How to change the handles effect in the graph editor

Animating in Blender requires us to not only create keyframes for our animations but also manipulate them by changing the interpolation of those frames and how they interact. The manual way to do this is to change how the handles are used for each keyframe in the graph editor. To change the handle type, open … Read more

Using The Graph Editor To Create Animations (Beginners Guide)

3D animation is one of the core reasons why someone would look at learning an application like Blender 3D, as it can be used to create both 2D and 3D animations to almost any scale and level of detail. The graph editor is a tool used in Blender to take those animations to the next … Read more

Using The Timeline To Create Basic Animations (Beginners Guide)

One of the first things we need to learn when creating any animation in Blender is how to use the timeline, which is ground zero for where we can find and preview our created animations from the 3D viewport. The timeline allows us to view and position any keyframes we create for our 2D and … Read more

Using The Dope Sheet To Create Your Animations (Beginners Guide)

If you are new to animation in Blender, then you may be at the stage where you are using the timeline to create and position the keyframes that create your animations. However, a better tool for manipulating keyframes is the dope sheet. The Dope Sheet is the primary panel in Blender where we can edit … Read more