How To Change The Handle Types For Keyframes?

How to change the handles effect in the graph editor

Animating in Blender requires us to not only create keyframes for our animations but also manipulate them by changing the interpolation of those frames and how they interact. The manual way to do this is to change how the handles are used for each keyframe in the graph editor. To change the handle type, open … Read more

How Does Interpolation Work In The Graph Editor?

The default method of interpolation between keyframes is the bezier method

Animation in Blender requires using keyframes to define the start and end points of an animation based on a changed value. The graph editor allows us to control the animation’s behavior in between these keyframes. One way that we can control this behavior is to change the interpolation method. Interpolation in Blender is how a … Read more

Using The Graph Editor To Create Animations (Beginners Guide)

3D animation is one of the core reasons why someone would look at learning an application like Blender 3D, as it can be used to create both 2D and 3D animations to almost any scale and level of detail. The graph editor is a tool used in Blender to take those animations to the next … Read more