How Does Interpolation Work In The Graph Editor?

The default method of interpolation between keyframes is the bezier method

Animation in Blender requires using keyframes to define the start and end points of an animation based on a changed value. The graph editor allows us to control the animation’s behavior in between these keyframes. One way that we can control this behavior is to change the interpolation method. Interpolation in Blender is how a … Read more

Creating A Bouncing Ball Animation In Blender?

If you are learning about 3D animation, then one of the first animations that you are likely to create is a bouncing ball. There are several youtube tutorials out there that demonstrate how to get you ball to bounce, but the process is often glossed over, as the tools used here provide the foundation for … Read more