How To Use The Object Origin In Blender?

All object types in Blender are connected to the 3D world of which they are a part. Regardless of the type of object, they will all have a set number of properties, such as the transforms of the object, which are the location, rotation, and scale. Many of these properties are defined by a single … Read more

How To Edit Your Reference Images In The Viewport?

Reference material is invaluable to artists of any level of experience and should always be a part of your workflow for designing 3D models. A few settings are associated with these images when imported into your 3D viewport. To edit an image that has been imported into your 3D view, go to the properties panel, … Read more