Creating An Array Using Geometry Nodes?

With Blender, we can use modifiers to create an array of our selected objects. We can even mimic this behavior to an extent using geometry nodes to create and control our procedural arrays using instanced geometry. To create an array of objects on any axis, complete the following steps… By following the steps above, we … Read more

How To Control The Positioning Attribute When Working With Objects In Geometry Nodes?

Over time you will begin to use the geometry nodes system in new ways as you explore the multiple layers of complexity to the node system. One of the key learning points for anyone learning geometry nodes is to be able to use attributes, and amongst these attributes we have the vertex position. The position … Read more

How To Change Your Geometry Shape Using Editing Tools Through Geometry Nodes?

When the concept of geometry nodes was first introduced the idea was to be able to create objects procedurally that could be edited at any point in the process. Fast forward to 2022 and Blender is closer than ever to achieving that goal with the use of various nodes like mesh nodes and utilities. In … Read more

How To Control The Selection Of Object Geometry Using Geometry Nodes?

The idea of introducing geometry nodes was to create a new procedural workflow that could replace much of the existing methods for traditional 3D modeling. Perhaps the most challenging aspect of all is being able to define what geometry you need to edit rather than affecting the model as a whole. To define what geometry … Read more

The Different Ways Of Manipulating The Scale Property In Geometry Nodes?

Geometry nodes allow us to manipulate our objects procedurally in almost anyway shape or form that we desire. This can range from the shape of the model itself to its transforms, such as its rotation and scale. We can manipulate the scale of our model by using various nodes such as the scale parameter of … Read more