Non-Destructive Workflow in Blender
Embracing a non-destructive workflow for flexible modeling in Blender.
Embracing a non-destructive workflow for flexible modeling in Blender.
Replicating objects efficiently with Blender’s Array modifier.
There are infinite possibilities when it comes to the objects that we can create using geometry nodes, and we can even combine our geometry node systems with our material node systems to create the ultimate procedural object creation. A prime example of this is creating a hologram of any shape using geometry nodes. Complete the … Read more
With Blender, we can use modifiers to create an array of our selected objects. We can even mimic this behavior to an extent using geometry nodes to create and control our procedural arrays using instanced geometry. To create an array of objects on any axis, complete the following steps… By following the steps above, we … Read more