Creating An Array Using Geometry Nodes?

With Blender, we can use modifiers to create an array of our selected objects. We can even mimic this behavior to an extent using geometry nodes to create and control our procedural arrays using instanced geometry. To create an array of objects on any axis, complete the following steps… By following the steps above, we … Read more

How To Use And Control Vertex Groups In Geometry Nodes?

There are a near-limitless number of ways that we can control our geometry using the geometry nodes system including the ability to reassign, rotate, and redistribute the various points of our mesh geometry. With many tools, we can take this control to greater heights by using vertex groups. A vertex group becomes a custom attribute … Read more