Using The Add Tool To Generate Objects Quickly?

The traditional way of adding primitive objects to our scenes in Blender is to go to the add menu, select the mesh option and then choose a primitive mesh to add in at the location of the 3D cursor. But did you know that there is a tool that can allow you to add primitive … Read more

Locking Your Transforms To Prevent Unintentional Editing?

One of the core toolsets we need to learn early on in Blender is the ability to manipulate the transforms of our object. These are the location, rotation, and scale of our model. However, it’s also going to be important to know how to prevent editing of these tools because there are just so many … Read more