The Different Ways To Delete And Dissolve Geometry

3D modeling does not always require you to add new geometry to your model continuously, and more geometry is not the same as more detail. Just as important as adding geometry with tools like extrude and inset is the ability to delete and dissolve unwanted geometry from your mesh. To delete geometry from your model, … Read more

How Does Proportional Editing Work With Objects In Blender?

Traditional editing requires us to select a form of geometry, like a vertex, and then use the grab tool to reposition that geometry to reshape the model. However, grabbing a single vertex can create unappealing shapes as the surrounding faces are stretched. Proportional editing creates a field around the selection that allows the user to … Read more

Snapping Your Object And Your Cursor With The Snapping Wheel

In Blender, there are various ways in which we can maneuver our objects and various elements within our 3D viewport. If you want to position your 3D objects and even your 3D cursor quickly, then you should look to use these snapping wheel which is different from the snapping menu. The snapping wheel can only … Read more

Accessing The Undo History Tool To Revert Back To An Earlier Stage Of Your Process

The typical 3D modeling workflow is normally destructive. It is a linear pathway of using various tools and functions that continuously alter our project. With each tool that we use, we are progressing further along our workflows pipeline. At times we’re going to make mistakes and we’re going to need to undo a certain part … Read more

Using The Different Transform Orientations In Blender?

Most of the time, when using Blender, we typically use the axes of the 3D World. However, we can use other axis known as transform orientations to change how tools are affected by our transform orientation. Bellow is a list of the different transform orientations we can use in Blender… Most of the time, you … Read more

How To Use The Object Origin In Blender?

All object types in Blender are connected to the 3D world of which they are a part. Regardless of the type of object, they will all have a set number of properties, such as the transforms of the object, which are the location, rotation, and scale. Many of these properties are defined by a single … Read more