Seams & Islands: Blender UV Mapping
Efficiently managing seams and islands for optimal UV mapping in Blender.
Efficiently managing seams and islands for optimal UV mapping in Blender.
Traditional editing requires us to select a form of geometry, like a vertex, and then use the grab tool to reposition that geometry to reshape the model. However, grabbing a single vertex can create unappealing shapes as the surrounding faces are stretched. Proportional editing creates a field around the selection that allows the user to … Read more