The Different Ways To Delete And Dissolve Geometry

3D modeling does not always require you to add new geometry to your model continuously, and more geometry is not the same as more detail. Just as important as adding geometry with tools like extrude and inset is the ability to delete and dissolve unwanted geometry from your mesh. To delete geometry from your model, … Read more

How Does Proportional Editing Work With Objects In Blender?

Traditional editing requires us to select a form of geometry, like a vertex, and then use the grab tool to reposition that geometry to reshape the model. However, grabbing a single vertex can create unappealing shapes as the surrounding faces are stretched. Proportional editing creates a field around the selection that allows the user to … Read more

Using The Different Transform Orientations In Blender?

Most of the time, when using Blender, we typically use the axes of the 3D World. However, we can use other axis known as transform orientations to change how tools are affected by our transform orientation. Bellow is a list of the different transform orientations we can use in Blender… Most of the time, you … Read more

How To Use The Object Origin In Blender?

All object types in Blender are connected to the 3D world of which they are a part. Regardless of the type of object, they will all have a set number of properties, such as the transforms of the object, which are the location, rotation, and scale. Many of these properties are defined by a single … Read more

The Different Methods Of Duplication In Blender And When To Use Each

When you are learning to use a 3D modeling platform such as Blender 3D, there are going to be certain tools that you’re just not going to need to learn. And then there are going to be tools that you absolutely must learn. One of these tools is the ability to duplicate your objects. To … Read more