How To Control The Positioning Attribute When Working With Objects In Geometry Nodes?

Over time you will begin to use the geometry nodes system in new ways as you explore the multiple layers of complexity to the node system. One of the key learning points for anyone learning geometry nodes is to be able to use attributes, and amongst these attributes we have the vertex position. The position … Read more

How To Change Your Geometry Shape Using Editing Tools Through Geometry Nodes?

When the concept of geometry nodes was first introduced the idea was to be able to create objects procedurally that could be edited at any point in the process. Fast forward to 2022 and Blender is closer than ever to achieving that goal with the use of various nodes like mesh nodes and utilities. In … Read more

Getting The Cursor Back To The World Origin And Other Cursor Tips

If you are not used to working in 3D space, then there are a lot of things that you will need to work on to become habits. One thing that you may find surprisingly complex is the use of the 3D cursor, which is very different from manipulating the traditional 2D mouse cursor used in … Read more

Why Does My Object Appear Purple in Viewport?

A core part of the 3D modeling process is the ability to create materials and textures to give your 3D models that actual character and appearance that she was searching for. Occasionally you may find that your material appears to be a purple, magenta-like color when viewing it in the 3D viewport. The main reason … Read more

How To Control The Selection Of Object Geometry Using Geometry Nodes?

The idea of introducing geometry nodes was to create a new procedural workflow that could replace much of the existing methods for traditional 3D modeling. Perhaps the most challenging aspect of all is being able to define what geometry you need to edit rather than affecting the model as a whole. To define what geometry … Read more