How To Rotate Models In The Viewport?

All objects in Blender are positioned somewhere within 3D space, and therefore each object has a relationship with the 3D space surrounding it. This relationship is often defined using the global transforms, ie, the model’s location, rotation, and scale. We can access these transforms in various ways, such as object rotation. The easiest way to … Read more

How To Move Models In The 3D Viewport?

All objects that we create in Blender have three Transforms that are associated with them, which are used as a reference for their positioning within the 3D World. These transforms are the location, rotation and scale of the object. The most fundamental of which is the ability to change the location or moving models within … Read more

Using The Add Tool To Generate Objects Quickly?

The traditional way of adding primitive objects to our scenes in Blender is to go to the add menu, select the mesh option and then choose a primitive mesh to add in at the location of the 3D cursor. But did you know that there is a tool that can allow you to add primitive … Read more

How To Use The Local View Tool In Blender?

When working with multiple objects in a scene, these objects can get in the way of each other when you are trying to edit your models. It can be handy to have a tool that allows you to hide all of the other objects in your scene and focus purely on your selection. We can … Read more

How To Hide Objects In The 3D Viewport?

Once you begin to increase the number of objects within your scene, it becomes more challenging to manipulate singular objects as you have to navigate your view to avoid selecting the wrong one. It can be helpful to hide objects in your scene that you don’t wish to select or edit inadvertently. You can hide … Read more

How To Name Objects And Materials In Blender 3D?

When we begin creating objects in Blender, it is essential that we name those objects as early as possible, so we know what those objects will eventually become. This is especially important when you have multiple objects in your scene that use similar primitive shapes. To rename an object, go to the outliner panel and … Read more