How To Use The Pivot Point System In Blender?

Most tools, such as the object’s transforms, are often influenced by the object origin, which acts as the central coordinate of the object. But what if we wanted to manipulate multiple objects at the same time? Which origin point would be used to calculate the tool, and how can we change it? The pivot point … Read more

Using The Scale Cage Tool In Blender

The traditional means of scaling allow us to use the object origin as the center point to scale our objects in both directions on a single axis. There is, however, another way in which we can scale objects in Blender by using the object’s bounding box instead. The scale cage tool is located on the … Read more

What Is The Difference Between The Scale And Dimension Of A Model?

In the early stages of learning how to manipulate objects in Blender, you will be introduced to object transforms. The values of these transforms can be located in the side panel of the 3D viewport, along with the model’s dimensions. A common question here is the difference between the scale value and the model’s dimensions. … Read more