What Are Fields In Geometry Nodes And How Do They Affect Object Creation?

In Blender version 2.9 a new type of modeling was introduced to Blend Afridi. That was geometry notes the ability to create your objects procedurally using a node-based system. In 3.0, however, this system was remodeled and fields were introduced for geometry modeling with nodes. Fields change the way that Blender constructs its node trees, … Read more

What Is The Process Of Retopology In 3D Modeling?

Sometimes when creating our 3D models, we need to sacrifice our topology for the incredible detail that we are searching for. This is true when creating high poly characters using workflows such as sculpting, and modifies like subdivision surface to increase the overall geometry. Retopology is the process of reducing the total geometry density of … Read more

What Is The Difference Between Smooth Shading And Flat Shading?

When constructing your objects in Blender, you will notice that you are able to see every single face, edge, and vertex on your model. And she won’t want to see these when you actually render the objects. This is where smooth shading comes into play. But what is the difference between smooth shading and flat … Read more

The Best Methods For Selecting Objects In The 3D Viewport

There are a wide variety of tools and functions that you can use in blender 3D, and not all of them are associated with 3D modeling. However, many of them are, and one of the most important toolsets to learn is the ability to select objects in your free D viewports and outline a panel. … Read more

How To Smooth An Object When Using The Subdivide Tool?

Most tools in Blender will have a tool variation and then a modifier that acts as the tool but can be used procedurally. This is true for the subdivide tool which has a procedural version in the form of the subdivision surface modifier. A key difference between the tool in the modifier is the seeming … Read more

Reducing Your Geometry With The Decimate Modifier

There are many methods that you can choose for reducing the amount of geometry on your model, but one of the most popular methods is to use the decimate modifier to quickly reduce geometry across the entire object. To use the decimate modifier in Blender, select your object and then go to the modifiers tab … Read more