Model a Sports Car in Blender: Easy Steps
Step-by-step guide to modeling a sleek sports car in Blender.
Step-by-step guide to modeling a sleek sports car in Blender.
Refining 3D models with precision retopology techniques in Blender.
Subdivide your meshes in Blender to increase mesh density, essential for adding detail and supporting high-quality renders.
Most tools in Blender will have a tool variation and then a modifier that acts as the tool but can be used procedurally. This is true for the subdivide tool which has a procedural version in the form of the subdivision surface modifier. A key difference between the tool in the modifier is the seeming … Read more
It is one of, if not the, most common modifiers that we are likely to use in 3D modeling when using Blender 3D. The subdivision surface modifier has become a crucial part of many artists’ workflows and is the fastest way to add a lot of geometry to your model. The Subdivision Surface Modifier can … Read more
One of the most common tools used in 3D modeling is the subdivide tool, which is used to create more geometry across the entire object without disrupting either the topology or the shape of the object. But can you do the reverse in Blender and unsubdivide your model. The unsubdivide tool can be accessed from … Read more