What Is The Difference Between Subdivision Surface And Multiresolution Modifiers?

In Blender, we have a host of modifiers that we can use to create our 3D models using procedural, nondestructive workflows. Some of these modifiers may be similar in terms of the effect that they can have on your model or at least share certain characteristics. Both the subdivision surface modifier and the multiresolution modifier … Read more

Using Smooth Shading And The Autosmooth Tool

Geometry is constructed using three types, which are the building blocks for all mesh-based models. These three types of geometry are vertices, edges, and faces. An issue that beginners may face is the fact that you can see all these individual pieces on your model, so it looks blocky and flat. When light bounces of … Read more

What Does The Mark Crease Option Do To Our Geometry?

When modeling 3D objects and scenes you will find many tools available to you, all in different places and menus across the Blender interface. Each of these has a specific purpose and for some, it is easy to know that purpose just by reading the name of the tool. But other tools, like the mark … Read more

How To Keep Sharp Edges When Using The Subdivision Surface Modifier?

When using the normal subdivide tool we are able to add geometry across our model in a uniform manner without changing the shape of the model at all. However, when the subdivision surface modifier is in use our model deforms into a more spherical, curved shape, even in areas where the model needs to remain … Read more

What Does Clearcoat Mean In Blender Materials?

When you start creating a material in the node editor, the default setup will give you the principled BSDF node as your primary shader. This shader has a lot of attributes associated with it, like the base color of the material. Some of these attributes are not used as often though, such as the clearcoat. … Read more