Skin Texturing: Subsurface Scattering Techniques
Mastering skin texturing with Subsurface Scattering techniques in Blender.
Mastering skin texturing with Subsurface Scattering techniques in Blender.
There are infinite possibilities when it comes to the objects that we can create using geometry nodes, and we can even combine our geometry node systems with our material node systems to create the ultimate procedural object creation. A prime example of this is creating a hologram of any shape using geometry nodes. Complete the … Read more
With geometry nodes, we not only can create single objects procedurally but also an entire scene using the geometry nodes workflow. A good exercise is to be able to create simple environmental systems like a hexagonal grid to position objects on. To create a hexagonal grid, complete the following steps… Once you complete the process, … Read more
Geometry nodes are the latest phase of Blender’s incredible development, and it introduces procedural 3D modeling using a node system. For this note system to be successful, it needs to imitate many of the tools we traditionally used in our viewports. Perhaps the most common of these tools is the transform values of our model, … Read more
When working with Geometry nodes, we have an increasing number of nodes to use that allow us to control all of the aspects of our models and how they are constructed. Some of these nodes are easy to understand, while other nodes, such as the Raycast node, require some more explanation in terms of how … Read more
For a long time now, Blender has been a powerful 3D modeling application with a full 3D animation suite of tools. Recently, however, Blender has introduced geometry nodes for procedural modeling, and there has also been the introduction of nodes that can allow for procedural 3D animation, such as the scene time node. Using the … Read more