How To Repeat A Texture Pattern On The Objects Surface Without Seams?

There are three stages to material application for any 3D object. The third stage involves the application of a texture to the material to give the object its appearance. One thing that appears in 3D textures though that is not consistent with most real-world counterparts is the appearance of seamed edges. To repeat a texture … Read more

How Do I Get Rid Of Dark Spots On My Texture?

So let’s set the scene. You are just applying your texture to your model, having successfully created your UV map. You connect the texture to the material and check in the material preview to see if it has been applied correctly. It all seems fine until you see some random dark spots on the model. … Read more

How To Clean Your Objects Geometry After Using A Boolean?

With the many different tools at an artist’s disposal, there are also many different ways to go about solving a problem or creating an object. The boolean tool is powerful in that you can create custom shapes very quickly. However, this workflow presents the challenge of creating a poor topology. The best way to ensure … Read more

What Is The Difference Between Subdivision Surface And Multiresolution Modifiers?

In Blender, we have a host of modifiers that we can use to create our 3D models using procedural, nondestructive workflows. Some of these modifiers may be similar in terms of the effect that they can have on your model or at least share certain characteristics. Both the subdivision surface modifier and the multiresolution modifier … Read more

Using Smooth Shading And The Autosmooth Tool

Geometry is constructed using three types, which are the building blocks for all mesh-based models. These three types of geometry are vertices, edges, and faces. An issue that beginners may face is the fact that you can see all these individual pieces on your model, so it looks blocky and flat. When light bounces of … Read more