What Is The Process Of Retopology In 3D Modeling?

Sometimes when creating our 3D models, we need to sacrifice our topology for the incredible detail that we are searching for. This is true when creating high poly characters using workflows such as sculpting, and modifies like subdivision surface to increase the overall geometry. Retopology is the process of reducing the total geometry density of … Read more

What Is The Difference Between Subdivision Surface And Multiresolution Modifiers?

In Blender, we have a host of modifiers that we can use to create our 3D models using procedural, nondestructive workflows. Some of these modifiers may be similar in terms of the effect that they can have on your model or at least share certain characteristics. Both the subdivision surface modifier and the multiresolution modifier … Read more