Real-Time vs Pre-Rendered in Blender
Comparing real-time and pre-rendered graphics in Blender projects.
Comparing real-time and pre-rendered graphics in Blender projects.
Exhibiting excellence in Blender lighting and rendering techniques.
When using the cycles render engine, there are many options that we can use to improve the results of our final render, but sometimes when we render an image, it looks poor quality, blurry, or even pixelated. The most likely reason why your rendered images appear pixelated is that not enough samples have been used … Read more
If you have been researching the ability to render images and animations using your 3D modeling software, then you will have likely heard about render farms. These wonder farms allow you to send off your projects for rendering on other devices rather than your own, but the downside is that it nearly always comes at … Read more
One of the most critical stages of a 3D project is when it comes to rendering the image or animation that you have created. In Blender, we have two primary choices for the render engine. These are Eevee and Cycles X. Eevee is considered an online renderer that uses rasterization as its primary method for … Read more
Rendering an image in Blender involves creating a 3D scene, positioning the camera, and then using the camera data to produce a rendered picture of the scene from the camera’s perspective. Rendering an animation involves the same steps but there are a few added layers on top that we need to know about to render … Read more